Curtis Brigden is a junior artist that started work in the industry as a hobby in 2017 while undertaking a history degree. Curtis first worked on an undisclosed horror game project with current members of Define Logic before the formation of the group. Curtis has enjoyed taking a creative approach to game art and enjoys having an impact on the visuals of each project. Interpreting the end product of a task is always fulfilling and fun especially when something unique is made that matches the given setting. Curtis' hobbies and interests include gaming, historical research, reading, travelling and experimenting still with prop and level design.
Get To Know Us
Curtis has worked with Define Logic at the Games Talent Wales showcase at EGX Oct 2019 in developing and presenting Scientific Shutdown. Curtis graduated with a 2:1 BA in History at the University of South Wales in 2020. As a games artist, Curtis has worked with 3DS Max for two years, but began level design white box modelling with Sketchup for five years as a hobby. Curtis' skills include:
Texturing and unwrapping